The Background
The client for this project is a mother of two adult children who all like to go on road trips. Our client wanted a game that they could all play during their trips, but couldn’t find one that they all enjoyed. As a result, she came up with the basic idea for Song Ninja. A category is chosen, then each player selects a song that they feel best fits the category. Once each player has picked a song, the whole group listens to each song, then votes for the winner. Our client quickly realized that this game could be an app that could be shared with others, which lead her to our lab.
The Process
First Prototype
The process for creating this prototype was unlike others I had worked on, as there was no need to compile requirements, develop a red route, or determine what was needed for an MVP. Our client came to us with all of this work already completed, and she just needed a prototype. The initial prototype I created was very bare bones; it did everything that it needed to, but it was pretty lack-luster.
User Testing
I released my initial prototype to my colleagues for user testing, but the feedback they presented me with wasn’t terribly helpful. The users seemed to be under the impression that they were working with a fully functional app, and not a prototype, which led to the users mostly commenting on how the lack of complete functionality. Despite this, I was able to extract some feedback that was genuinely helpful, and returned to Figma to implement it.
Second Prototype
As a self-taught Figma user, I am often learning about new functions and techniques to improve my designs, and the differences between my two prototypes for Song Ninja showcase this growth well. Between the original version of my prototype and the updated version, I learned how to utilize components, and my design was greatly improved as a result.